Francois Martin
I'm a 3D Artist from Montreal, Canada currently living in Sydney, Australia. Here is a snapshot of my experience and skills. I'm available for freelance work.
WORK EXPERIENCE
QA Tester - Bigworld / Wargaming.com (World of Tanks), Sydney Australia
February 2013 - current
- Designing & preparing test cases for coverage of the software
- Testing in house artist tools for Autodesk product (Max & Maya)
- Assisting technical artist on production pipeline software
- Assisting on production of World Of Tanks and World Of Warplanes
Modeler/Environment Artist - E3 Production / CAE ,Montreal Canada
May 2012 - August 2012 (3 month contract)
- Creating, modelling and texturing assets for aircraft simulators from reference materials including architectural dimensions and specifications
- Modelling and creating texture maps for airport terminals and buildings
Quality Assurance / Game Tester - Electronic Arts, Vancouver Canada
July 2011 - October 2011/July 2010 – December 2010
- FIFA11 Next Generation Online Team Play tester.
- Testing for online stability and online statistics bugs on the Xbox 360 and PlayStation 3 platforms.
- EA Active 2.0 core team tester
- Use of Devtrack and Xbox neighbourhoods software.
Junior Rotoscoping Artist - Gener8 Digital Media Corp, Vancouver Canada
May 2011 – June 2011 (short term contract)
- Rotoscoping, tracking and creating photo-real element integration using Nuke for stereoscopic 3D conversion
- Modelling and animating using Autodesk Maya for stereoscopic 3D conversion for two feature films (Harry Potter & the Deathly Hallows Part II and Ghost Rider)
3D Artist - Lukewarm Media (Indie game studio)
October 2010 – December 2010 (freelance)
- Modelling and texturing environment assets from provided concept arts
- Creating high quality normal map from high to low poly models
- Importing assets into the UDK game engines
- QA testing game builds
SKILLS
Modeling
- High and low resolution models
- High quality normal maps for in game use
- Use zbrush to sculpt details on models
- High quality textures by hand or from photo sources.
- Generate quality maps, specular and normalmaps using Adobe Photoshop
- Animate using keys and custom made rigs
- Build customs rigs
- Skin assets
- Enhance and edit images using Adobe Photoshop and After Effects
- Rotoscoping for integration in Nuke
- Software and hardware troubleshooting skills
- Bug writing experience
- Using DevTrack software
TECHNICAL SKILLS
- Autodesk 3D Studio Max
- Autodesk Maya
- Nuke
- Adobe Photoshop and After Affects
- ZBRUSH
- V-Ray render engine
- Unreal Editor
- Bugzilla
- Jira
- Linux
PERSONAL ATTRIBUTES
- Fluent in speaking and writing French
- High work standards
- Team player
- Self motivating