3D Modeler/Environment Artist
I was employed by E3 Production in Canada as a 3D Modeler/Environment Artist.
E3 Production produces assets for aircraft simulators used by pilots for training. Whilst in this role I was responsible for creating, modeling and texturing assets that were inserted in the simulator software. The assets that I worked on were primarily airport buildings and landscapes created from reference and architectural dimension and specification. All of the assets are low-poly and contain level of details (LOD).
E3 Production produces assets for aircraft simulators used by pilots for training. Whilst in this role I was responsible for creating, modeling and texturing assets that were inserted in the simulator software. The assets that I worked on were primarily airport buildings and landscapes created from reference and architectural dimension and specification. All of the assets are low-poly and contain level of details (LOD).